ENG 204-001 - instructor blog http://jtirrell.com/courses/204-001/taxonomy/term/2/0 en Instructor Blog: Usability http://jtirrell.com/courses/204-001/instructor_blog_usability <p>At its heart, usability is such a commonsense notion that it is amazing how long it took to break into the corporate mainstream. <strong>The basic concept of usability is that documents and products should be usable in the real world environments where they function</strong>. Ensuring this can be more difficult than it sounds, however, as we all know from bonehead products that defy our basic needs as users. Some things don't work the way they're intended, don't account for our needs, don't work the way we expect, or are simply more difficult than they need to be.</p> <p><a href="http://jtirrell.com/courses/204-001/instructor_blog_usability" target="_blank">read more</a></p> instructor blog Sat, 15 Aug 2009 20:51:20 +0000 jtirrell 20 at http://jtirrell.com/courses/204-001 Instructor Blog: Design http://jtirrell.com/courses/204-001/instructor_blog_design <p>Design is much more crucial than many people realize. It is not merely something that dresses up information; design is how users interact with data. In professional and technical fields, we sometimes make the mistake of thinking that we can get something to work and then just make it pretty and useable later. This is a major conceptual flaw, and it is a significant reason why whether you love or hate <a href="http://www.apple.com">Apple</a>, you have to admit that they are financially successful and culturally significant.</p> <p><a href="http://jtirrell.com/courses/204-001/instructor_blog_design" target="_blank">read more</a></p> instructor blog Sat, 15 Aug 2009 20:07:43 +0000 jtirrell 18 at http://jtirrell.com/courses/204-001 Instructor Blog: Instructions http://jtirrell.com/courses/204-001/instructor_blog_instructions <p>The prevailing notion about instructions is that they are superfluous, and only for those who are unable to understand a particular item or process. Often, users won't read instructions at all. For example, Jim Gee argues in his book <em>What Video Games Have to Teach Us About Learning and Literacy</em> that successful video games teach people how to play as they are playing. After all, few people crack open their copy of <em>Halo III</em> or <em>Shadow of the Colossus</em> and read the instruction manual first thing.</p> <p><a href="http://jtirrell.com/courses/204-001/instructor_blog_instructions" target="_blank">read more</a></p> instructor blog Sat, 15 Aug 2009 01:29:13 +0000 jtirrell 12 at http://jtirrell.com/courses/204-001