- found (emergent?) narratives vs. scripted narrative
- gameplay (or mechanics or ludic) vs. story
- The issue of freedom
- Is it illusory in games?
- A bunch of different per-coded choices may not be actual freedom
- What is freedom anyway?
- The ability to act without consequence?
- Games as a medium
- Other narrative formats want to advance; games are based in challenge, which resists advancement
- Although this may make narrative advancement a kind of reward
- Players are compelled to act according to the game's rules
- In Super Mario Bros., you can't go left regardless of desire. If you want to advance the game, you must fulfill its expectations.
- Games compared and contrasted to other media
- What's the place of cinematic narratives?
- Does abstraction lead to greater engagement?
- How are games alike/unlike the fictive worlds created through engagement with books (or films, or songs, or television shows)?
- TV series
- How does the structure and format of these affect the experience?
- What happens to shows when a viewer binge watches?
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