Connections to other texts:
- Ready Player One
- Halliday and Pennyman don't seem to have spiritual faith, and perhaps use their virtual worlds as substitutes
- Pennyman used Microsurgeon as a form of prayer or devotion to heal his dying grandmother
- Halliday and Pennyman seem fixated on their respective childhoods
- Halliday recreated his childhood home
- Pennyman's catalogue captures experiences from his youth
- Invokes religious texts (32, 132, 234) in places
The Catalogue:
- The entries draw from Pennyman's personal experience
- Clio says it has a "scholarly tone," but does it (118)?
- Most of Pennyman's assertions are unsupported
- The Double Dragon entry does reference Scott McCloud's work in Understanding Comics about abstract representation and identification
Language and structure:
- Multiple formats
- narrative, screenplay, catalogue entries
- 1st person, focused on internal action
- Invokes the biblical creation story when discussing the founding of Atari (132)
- The multiple "replay" chapters at the end ambiguated the literal plot
- How do these compare to the earlier fantasy about telling off Krickstein?
Characterization:
- Pennyman
- Seems to have multiple life issues but is unwilling to address them through action
- Clearly has a connection to video games in general, some in specific
- Appears to treat people poorly
- Seems to lie a lot
- Filters the rest of the world through the lens of video games
- He’s dedicated toward his goal
- But is he? He seems to shift projects and is aware of his own fickleness
- He’s protective of the catalogue
and wary of sharing it with others
- He has some solipcism
- He writes himself into the entries
- He’s not combative/aggressive
- Indecisive and hesitant like Hamlet
- He seems aware of his shortcomings (134, 143)
- Does that make it better or worse?
- He's maybe showing change
- sharing his passions with Clio
- Wanting to share LWB with the world
- How is Adam crazy?
- He's compulsively engaged in activities he doesn't seem to enjoy
- Focused on moving toward something rather than being something
- Anya
- striving for a goal
- Forced to represent the childhood culture she left
- Adam chooses to relive his constantly
- Clio
- Similar to Adam but more active and driven
- Offers a kind of redemption, but he rejects it
- Araki Itachi
- something of a cipher, a symbol upon which Adam projects
- Has the mystical aura the book grants to Japanese things
- Tetsu Bush
- Values real experiences
- Has been Americanized
- Is put into a stereotypical role
Themes:- search for meaning
- LWB the game parallels a meaningless existence (or meaning is hidden or self-defined [existential])
- foreign spaces and people have natural insight, connection to greater, mystical truth
- Adam becomes the prophet of LWB, which is evidenced by the recurrent religious imagery and language
- binary of real and vicarious (or emulated or virtual or cloned)
- MAME doesn't lead to insight
- Purchasing old consoles goes nowhere
- LWB is being adapted into a movie
- Leng Tch'e becomes a film based on a novel that was a partially released text based on a translation
- productivity (doing/accomplishing something)
- The company Adam works for produces nothing
- Adam shifts from project to project
- The weird references to masturbation suggest activities that aren't productive
- commercialization (commodification) of experience
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