Syllabus

Course Information:

Title: Writing and Video Games
Number: ENG 496-002
Location: MO 204
Time: TR 9:30–10:45
Instructor: Dr. Jeremy Tirrell
Office: MO 161
Office Hours: TR 2:00–4:00 (and by appointment or email)


Overview:

Video gaming has assumed a significant position in contemporary culture, spreading into multiple demographic groups and generating sales revenues that rival those of the film industry. No longer the exclusive province of expert players, gaming has become a mainstream activity appearing in casual forms such as Wii Fit, iPhone apps, and Facebook games. This Senior Seminar explores professional and scholarly writing tasks invested in video gaming. It asks students to analyze and create works including journalistic reviews, technical instructions, promotional materials, and researched critical works in print and multimedia formats. Students will practice core rhetorical concepts including audience analysis, document design, and usability. Students need not be experienced gamers to participate in this course—only intellectually curious and willing to share their unique perspectives on this burgeoning cultural medium.

All class members are expected to treat each other with appropriate courtesy and decorum, and all coursework is expected to be completed in a thorough, timely fashion. All students must read and understand the policies articulated in this syllabus and sign the course contract in order to remain in the class.


Required Texts:

  • Katie Salen and Eric Zimmerman, The Game Design Reader
  • Ian Bogost, How to Do Things with Videogames


Course Policies:

Technology Expectations:

  • ability to interact with the course website and other websites
  • ability to interact with course video game materials
  • access to word processing and visual design software
  • a suitable email account checked regularly for course-related business
  • a Flash drive or other means to backup coursework

Routine work with technology is a component of this class. Students need not be technological experts to succeed in this course, but digital technology interaction is integral, and computer problems are not valid excuses for incomplete work. Practice the core principle of digital data work: redundant backup. Digital technology will fail you; be prepared for that eventuality.

Students also must be able to access particular video games to participate in this course. This is a necessary aspect of the course's subject matter.

Personal Technology Devices in the Classroom:

Students may use laptops, cell phones, and other digital devices during class, provided that they do not disrupt other students' learning or the instructor's classroom management. This is not a trick. This course is situated in an increasingly connected multimedia environment. Each student is responsible for his or her own engagement with class meetings, and thus his or her resultant success or failure.

Availability of Online Material:

Because of the nature of the course, it is possible that some material students post to this website will be publicly accessible through the Web. (A student's grades and personal information will never be shared publicly.) Additionally, any material posted to the course website may be used anonymously for teaching or published research purposes.

Collaborative Work:

Because one of the most salient features of video gaming is its social aspect, teamwork and group projects are required elements of the course. When a group project is assigned, students will participate in activities that help foster successful collaboration. Student groups will be mostly autonomous and all members are expected to function professionally. After the conclusion of group activities, individuals will complete forms assessing the contributions and behavior of group members and the global performance of the team.

Attendance and Punctuality:

Because this is a workshop and discussion-driven class, class attendance is crucial. Role is taken shortly after class begins. If a student is not present when role is taken, he or she will be counted absent. If there are extraordinary circumstances that will prevent a student from attending class, he or she must contact the instructor beforehand. There is no separate attendance component of the course grade, but any student that misses more than six class meetings will fail the course automatically. Additionally, any work missed because of an absence cannot be made up. This includes project assignments. The class abides by the maxim that all members of the class should show respect to one another by meeting at designated times and places prepared to work.

Late Work:

Late work is not accepted.

Statement on Academic Integrity:

All UNCW community members are expected to adhere to the guidelines set forth in the UNCW Student Academic Honor Code. Students are expected to produce original work in this course. Collaboration and incorporation of external material and ideas into original work is of course acceptable and necessary, but all writers are ethically obliged to document external sources through appropriate citation practices. If you are uncertain if some element of your work constitutes plagiarism or another honor code violation, please speak with me. The purpose of all classes is to educate, not punish. Nevertheless, the consequences of honor code violations are appropriately dire. Please consult the UNCW Code of Student Life for more information.

Statement on Services for Students with Disabilities:

I and the university will make every effort to accommodate students with disabilities. If you require accommodations, please make certain to go through the Disability Resource Center, as I can take no action without their guidance. Please make contact as soon as possible, as accommodations cannot be made retroactively.

Statement Regarding Violence and Harassment:

UNCW practices a zero tolerance policy for any kind of violent or harassing behavior. If you are experiencing an emergency of this type contact the police at 911 or UNCW CARE at 962-2273. Resources for individuals concerned with a violent or harassing situation can be located at the UNCW Crisis Resources page.

Statement on Religious Observance Policy

In accordance with NC SL 2010-211, students are entitled to two excused absences for religious observances per academic year. Students must inform the instructor in writing the first week of class if they will miss any classes due to religious observance. Additionally, students should inform the Registrar the first week of class who will then coordinate with the corresponding course instructors. Any absence for religious purposes will be considered unexcused unless a student submits the request in writing the first week to the instructor or Registrar.


Grading:

Grade Distribution:

Each student will have secure, anonymous access to his or her grades online. Unless otherwise notified, students will receive all grades through this channel.

Grade Components:

Review Project = 25% of course grade
Pitch, Package, Promote Project = 25% of course grade
Missing Chapter Project = 25% of course grade
Responses = 20% of course grade
Online Portfolio = 5% of course grade

All projects will go through a drafting and revision process before they are turned in for a grade. I will provide extensive feedback on project drafts, but comparatively little feedback on final versions. This is because the primary purpose of feedback is to improve student work rather than to explain why it earned a particular grade. Students are always welcome to visit office hours to discuss work at any stage, including after it has been graded.

Final Grades:

This courses uses the plus/minus grading system. The scoring breakdown is as follows:
  • 92-100 = A
  • 90-91 = A-
  • 88-89 = B+
  • 82-87 = B
  • 80-81 = B-
  • 78-79 = C+
  • 72-77 = C
  • 70-71 = C-
  • 68-69 = D+
  • 62-67 = D
  • 60-61 = D-
  • 0-59 = F


Course Learning Outcomes:

After completing this course successfully, students should be able to:

  • adapt information to the needs of specific audiences (CAP)
  • find, evaluate, and appropriately cite information sources (CAP)
  • construct and present evidence to support a clear and logical argument (CAP)
  • create usable texts in a variety of genres and forms and employing multiple media (CAP)
  • describe and assess their own development as producers and consumers of texts (CAP)
  • identify primary and secondary source material about which to generate, support, and sustain written argument (WI 1)
  • select and choose textual sources to generalize, explain, and interpret media, historical, and cultural contexts and figures (WI 2)
  • practice and master discipline-appropriate citation methods and understand issues related to the ethical treatment of others' ideas in their written work (WI 3)
  • demonstrate their writing skills and abilities by generating, supporting, and developing media projects and formal papers (WI 4)
  • evaluate and analyze claims about a variety of documents as presented in critical articles and other materials (WI 5)

Course Information

Instructor Information