In this act, we examine how Cory Doctorow’s novel For the Win explores the line between fiction and reality in gaming as it exists for children, and how our desire to protect children, and the idea of children, is made manifest in the way we form online gaming communities and use games in learning.
Comments
Well done.
Good job on your podcast. It was well thought out and brought up some intriguing concepts. For some reason, when I went to replay the podcast so that I could write this comment, the player has completely disappeared (the same with the other podcasts), so I will try to do this on memory alone. I have also been interested in the line between fiction and reality and how it affects children, as well as keeping children safe when it comes to computers and video games. When I was growing up we had only one computer and it was kept in a common area so that my parents could track the games my brother and I would play. Nowadays, most kids have their own computers in their bedrooms, making more difficult for the parent to supervise and protect them. We fear what our children are getting into when we are not looking. Putting the computers in a place like the classroom gives the adults just a bit more control, allowing the games to possibly be used in teaching. Before, using them to our advantage though, we must understand these games and how they affect the children. Just how real are these games to our children? And how detrimental can that realness be to them? Without understanding these questions, how could we possible use these games to teach the children, or to create more games that will teach them?
As I said, well done on the podcast.
~C~