Date |
Due |
Agenda |
Aug. 17 |
• Read "The Art and Craft of Making Board Games for the CIA"
• Read "Therapists Are Using Dungeons & Dragons To Get Kids To Open Up"
• Watch "Escaping prison with D&D"
• Read "DHS Has a Video Game-like Trainer for Active Shooter Incidents"
• Read "Corrupted Blood: From Video Game to Real Life"
• Read "Video Games May Affect The Brain Differently"
• Watch course introduction video
• Print and sign course contract |
• Course introduction
• Course survey
• Play experience |
Aug. 22 |
• Read The Boardgame Remix Kit
• Complete Response 1 |
• Board Game Remix introduction
• Play experience
• Remix analysis
• Rubric construction |
Aug. 24 |
• Compose Board Game Remix draft
• Create feedback tool |
• Draft playtesting & usability feedback
|
Aug. 29 |
• Finalize Board Game Remix
• Prepare Board Game Remix presentation |
• Remix sharing
• Altoids Tin Game introduction
|
Aug. 31 |
• Read GDR "The Player Experience" and "The Rules of a Game" and one corresponding essay from either section
• Complete Response 2 |
• Reading discussion
• Project survey
• Play experience |
Sept. 5 |
• Compose Altoids Tin Game Design Plan
|
• Design workshop
• 3D printing overview |
Sept. 7 |
• Read GDR "Gaming the Game" and "The Game Design Process" and one corresponding essay from either section
• Complete Response 3 |
• Reading discussion
• Design workshop |
Sept. 12 |
• Compose Altoids Tin Game & Instructions draft
• Create feedback tool |
• Draft playtesting
• Rubric construction |
Sept. 14 |
• Read GDR "Player and Character" and "Games and Narrative" and one corresponding essay from either section
• Complete Response 4 |
• Reading discussion
• Play experience |
Sept. 19 |
• Finalize Altoids Tin Game & Instructions
• Prepare Altoids Tin presentation |
• Presentations |
Sept. 21 |
• Read GDR "Game Communities" and "Speaking of Games" and one corresponding essay from either section
• Complete Response 5
|
• Reading discussion
• One-Page Tabletop RPG introduction
• Play experience
|
Sept. 26 |
• Compose Altoids Tin Design Analysis
• Compose Altoids Tin Postmortem
• Read "Theory Roundup" |
• Reading discussion
• Play experience (dice roller) |
Sept. 28 |
• Read one chapter from Shared Fantasy:
• "Players"
• "Collective Fantasy"
• "Game Structure"
• "Frames and Games"
• Complete Response 6 |
• Reading discussion
• Rubric construction |
Oct. 3 |
• Compose One-Page Tabletop RPG draft
• Create feedback tool |
• Draft playtesting & usability feedback |
Oct. 5 |
|
No class |
Oct. 10 |
• Finalize One-Page Tabletop RPG • Prepare One-Page Tabletop RPG presentation |
• RPG sharing
• Video Game Pitch, Package, Promote introduction
|
Oct. 12 |
• Read excerpt from Everything Bad is Good for You
• Complete Response 7 |
• Reading discussion
• Introduce One-Sheet • One-sheet activity |
Oct. 17 |
• Read "The Anatomy of a Design Document"
• Read excerpt from The Ultimate Guide to Video Game Writing and Design
• Compose One-Sheet |
• One-Sheet pitches • Pitch vote
|
Oct. 19 |
• Read GDR "Game Design Models" and "Game Economies" and one corresponding essay from either section
• Complete Response 8 |
• Videoconference • Reading discussion • Group formation • Demo tool selection
|
Oct. 24 |
• Identify existing instruction manuals and retail box jackets |
• Packaging materials analysis
• Rubric construction |
Oct. 26 |
• Compose Instruction Manual draft
• Compose Retail Box Jacket draft
|
• Draft workshop |
Oct. 31 |
• Prepare Promotional Demo Workshop |
• Promotional Demo Workshops |
Nov. 2 |
• Read GDR "Game Spaces" and "Cultural Representation" and one corresponding essay from either section
• Complete Response 9 |
• Promotional Demo Workshops continued • Rubric construction • Discuss Design Analysis • Discuss Presentation • Discuss Postmortem
|
Nov. 7 |
• Finalize Instruction Manual
• Finalize Retail Box Jacket • Read the introduction of How to Do Things |
• Reading discussion • Missing Chapter introduction • Play experience |
Nov. 9 |
• Read any three body chapters of How to Do Things • Complete Response 10 |
(Class does not meet) |
Nov. 14 |
• Read any two body chapters and the conclusion of How to Do Things
• Complete Response 11 |
(Class does not meet) |
Nov. 16 |
• Finalize Promotional Demo • Compose Design Analysis • Prepare Presentation • Read GDR "What Is a Game?" and "What Is Play?" and one corresponding essay from either section
• Complete Response 12
|
• Presentations • Reading discussion • Discuss How to Do Things |
Nov. 21 |
• Compose Postmortem • Compose Design Plan
• Read sample student chapters |
• Chapter analysis
• Rubric construction • Play experience |
Nov. 23 |
|
No class |
Nov. 28 |
• Compose Chapter draft |
• Play experience (meet at Sharky's) |
Nov. 30 |
• Submit Chapter Draft Workshop Feedback |
• Discuss Postmortem • Draft workshop • Online Portfolio introduction |
Dec. 8
(3:00) |
• Finalize Chapter
• Compose Postmortem |
• Online Portfolio submission |