Calendar

Gray rows indicate Thursdays and white rows indicate Tuesdays. This course calendar is subject to change throughout the semester.

Date Due Agenda
Aug. 17 • Read "The Art and Craft of Making Board Games for the CIA"
• Read "Therapists Are Using Dungeons & Dragons To Get Kids To Open Up"
• Watch "Escaping prison with D&D"
• Read "DHS Has a Video Game-like Trainer for Active Shooter Incidents"
• Read "Corrupted Blood: From Video Game to Real Life"
• Read "Video Games May Affect The Brain Differently"
• Watch course introduction video
• Print and sign course contract
• Course introduction
Course survey
• Play experience
Aug. 22 • Read The Boardgame Remix Kit
• Complete Response 1
Board Game Remix introduction
• Play experience
• Remix analysis
Rubric construction
Aug. 24 • Compose Board Game Remix draft
• Create feedback tool
• Draft playtesting & usability feedback
Aug. 29 • Finalize Board Game Remix
• Prepare Board Game Remix presentation
• Remix sharing
Altoids Tin Game introduction
Aug. 31 • Read GDR "The Player Experience" and "The Rules of a Game" and one corresponding essay from either section
• Complete Response 2
• Reading discussion
Project survey
• Play experience
Sept. 5 • Compose Altoids Tin Game Design Plan
• Design workshop
• 3D printing overview
Sept. 7 • Read GDR "Gaming the Game" and "The Game Design Process" and one corresponding essay from either section
• Complete Response 3
• Reading discussion
• Design workshop
Sept. 12 • Compose Altoids Tin Game & Instructions draft
• Create feedback tool
• Draft playtesting
Rubric construction
Sept. 14 • Read GDR "Player and Character" and "Games and Narrative" and one corresponding essay from either section
• Complete Response 4
• Reading discussion
• Play experience
Sept. 19 • Finalize Altoids Tin Game & Instructions
• Prepare Altoids Tin presentation
• Presentations
Sept. 21 • Read GDR "Game Communities" and "Speaking of Games" and one corresponding essay from either section
• Complete Response 5

• Reading discussion
One-Page Tabletop RPG introduction
• Play experience
Sept. 26 • Compose Altoids Tin Design Analysis
• Compose Altoids Tin Postmortem
• Read "Theory Roundup"
• Reading discussion
• Play experience (dice roller)
Sept. 28 • Read one chapter from Shared Fantasy:
   • "Players"
   • "Collective Fantasy"
   • "Game Structure"
   • "Frames and Games"
• Complete Response 6
• Reading discussion
Rubric construction
Oct. 3 • Compose One-Page Tabletop RPG draft
• Create feedback tool
• Draft playtesting & usability feedback
Oct. 5
No class
Oct. 10 • Finalize One-Page Tabletop RPG
• Prepare One-Page Tabletop RPG presentation
• RPG sharing
Video Game Pitch, Package, Promote introduction
Oct. 12 • Read excerpt from Everything Bad is Good for You
• Complete Response 7
• Reading discussion
• Introduce One-Sheet
One-sheet activity
Oct. 17 • Read "The Anatomy of a Design Document"
• Read excerpt from The Ultimate Guide to Video Game Writing and Design
• Compose One-Sheet
• One-Sheet pitches
Pitch vote
Oct. 19 • Read GDR "Game Design Models" and "Game Economies" and one corresponding essay from either section
• Complete Response 8
• Videoconference
• Reading discussion
• Group formation
• Demo tool selection
Oct. 24 • Identify existing instruction manuals and retail box jackets Packaging materials analysis
Rubric construction
Oct. 26 • Compose Instruction Manual draft
• Compose Retail Box Jacket draft
• Draft workshop
Oct. 31 • Prepare Promotional Demo Workshop • Promotional Demo Workshops
Nov. 2 • Read GDR "Game Spaces" and "Cultural Representation" and one corresponding essay from either section
• Complete Response 9
• Promotional Demo Workshops continued
Rubric construction
• Discuss Design Analysis
• Discuss Presentation
• Discuss Postmortem
Nov. 7 • Finalize Instruction Manual
• Finalize Retail Box Jacket
• Read the introduction of How to Do Things
• Reading discussion
Missing Chapter introduction
Play experience
Nov. 9 • Read any three body chapters of How to Do Things
• Complete Response 10
(Class does not meet)
Nov. 14 • Read any two body chapters and the conclusion of How to Do Things
• Complete Response 11
(Class does not meet)
Nov. 16 • Finalize Promotional Demo
• Compose Design Analysis
• Prepare Presentation
• Read GDR "What Is a Game?" and "What Is Play?" and one corresponding essay from either section
• Complete Response 12
• Presentations
• Reading discussion
• Discuss How to Do Things
Nov. 21 • Compose Postmortem
• Compose Design Plan
• Read sample student chapters
• Chapter analysis
Rubric construction
• Play experience
Nov. 23   No class
Nov. 28  • Compose Chapter draft • Play experience (meet at Sharky's)
Nov. 30  • Submit Chapter Draft Workshop Feedback • Discuss Postmortem
• Draft workshop
Online Portfolio introduction
Dec. 8
(3:00)
• Finalize Chapter
• Compose Postmortem
Online Portfolio submission